﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;

namespace Nirvana
{
    public sealed class PassPointerDownEvent : PassEvent, IPointerDownHandler, IEventSystemHandler
    {

        public void OnPointerDown(PointerEventData eventData)
        {
            base.PassEventDown<IPointerDownHandler>(eventData, ExecuteEvents.pointerDownHandler);
        }
    }
}

